Invisible Tricksters. The only warning of a faerie dragon's presence is a stifled giggle. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its "prey."
Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon's draconic nature by offering it "treasure" in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.
Faerie Dragon 5e Stat Block
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The Colors of Age. A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Magical dragons that have eschewed living wild to be closer to more potential targets for their pranks.Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence score increases by 1.Age. Faerie Dragons mature earlier than most dragons, usually at around 5 years, although they are not considered "emotionally mature" (in a relative sense) until they are around 50 years old. They can live upwards of 5000 years.Alignment. Faerie Dragons love playing tricks above pretty much anything else, but very rarely are they malicious. Most are chaotic, and usually lean towards good. Evil faerie dragons use their tricks for vicious purposes, often to cause grievous harm for their own amusement.Size. A typical Faerie Dragon is around 2 feet long and weighs in the area of 5-10 pounds. Your size is tiny.Speed. Your base walking speed is 30 feet.Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.Dragon. Your creature type is Dragon. You are immune to spells and effects such as hold person that specifically target humanoids.Faerie Dragon Magic. You know the dancing lights, mage hand, and minor illusion cantrips and can cast them at will. Additionally, you know the invisibility spell and may cast it once, targeting only yourself. Once you cast this spell, you may not do so again until you finish a long rest. Charisma is your spellcasting ability for these spells.Flight. You have a flying speed of 30 feet. You cannot use this flying speed if you are wearing medium or heavy armor. In addition, when you take damage while flying, make a Constitution save with a DC equal to 10 or half the damage is taken, whichever is higher. If you fail the saving throw, you fall to the ground.Minor Telepathy. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.Euphoric Breath. You can exhale a puff of euphoric gas at one creature within 5 feet of you. The creature must succeed on a Wisdom saving throw with a DC equal to 8 + your Constitution modifier + your proficiency bonus. A creature that fails its save cannot take reactions and must roll a d6 at the start of each of its turns to determine what it must do for that turn. On a roll of 1, the target moves in a random direction and takes no actions or bonus actions. On a 2-5, the target moves in a random direction. On a 6, the target behaves normally for the turn. This effect lasts for 1 minute or until it succeeds on a Wisdom saving throw at the end of its turn. Once you use this feature, you can't do so again until you finish a short or long rest.Languages. You can read, write, and speak Common, Draconic, and Sylvan.
The Colors of Age. A faerie dragon's scales change hue as it ages, moving through all the colors of the rainbow. All faerie dragons have innate spellcasting ability, gaining new spells as they mature.
Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age. Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful Spells to complement their innate abilities. The Spells of faerie dragons tend to focus on tools that can be used to create or enhance pranks, and Illusion and Enchantment Spells are particularly popular.
Faerie dragons sometimes ally with spellcasters, serving as curious, occasionally reckless, but always true Familiars. An arcane spellcaster of at least 7th level with an Alignment within 1 step of Chaotic good who has the Improved Familiar feat may select a faerie Dragon as a familiar.
Unlike true dragons, faerie dragons do not grow larger with age, but their scales do change color, starting with red and moving through the rainbow to reach dark violet at old age. Faerie dragons grow in power as spellcasters as they age (typically gaining levels in sorcerer), learning more powerful spells to complement their innate abilities. The spells of faerie dragons tend to focus on tools that can be used to create or enhance pranks, and illusion and enchantment spells are particularly popular.
Faerie dragons sometimes ally with spellcasters, serving as curious, occasionally reckless, but always true familiars. An arcane spellcaster of at least 7th level with an alignment within 1 step of chaotic good who has the Improved Familiar feat may select a faerie dragon as a familiar.
Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. Creatures affected by euphoria are staggered, sickened, and immune to Fear Effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.
5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.
The standard melee attack of the faerie dragon is Bite. This Bite is a melee Weapon Attack with +7 to hit and a reach of 5 ft., one creature. However, when it hits, it does a meager 1 piercing damage. 2ff7e9595c
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